Admin props Css by biglittlee

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biglittlee

Membre Banni
Mar 9, 2011
120
0
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// Example: "STEAM_0:1:14214794 ; STEAM_0:1:19214314"
// Created by "I'm the new guy, go easy :D"

block load
{
es_xsetinfo adminprop 0

popup create menu
popup addline menu "==============="
popup addline menu "ADMIN PROP MENU"
popup addline menu "==============="
popup addline menu "->1. Furniture"
popup addline menu "->2. Stationary"
popup addline menu "->3. Special"
popup addline menu "->4. Tools"
popup addline menu "->5. OutDoors"
popup addline menu "->6. Vehicles"
popup addline menu "->7. Buildings"
popup addline menu "->8. Effects"
popup addline menu "->0. Close"
popup addline menu "================="
popup addline menu "Created by NewGuy"
popup addline menu "================="
popup menuselect menu adminprops/chosen

popup create menu2
popup addline menu2 "==============="
popup addline menu2 "---Furniture---"
popup addline menu2 "==============="
popup addline menu2 "->1. Statue"
popup addline menu2 "->2. Metal Shelf"
popup addline menu2 "->3. Wine Rack"
popup addline menu2 "->4. Confession box"
popup addline menu2 "->5. Fire Place"
popup addline menu2 "->6. Umbrella Table"
popup addline menu2 "->7. Vending cart"
popup addline menu2 "->8. Bedme"
popup addline menu2 "->9. Next"
popup addline menu2 "->0. Close"
popup addline menu2 "================="
popup addline menu2 "Created by NewGuy"
popup addline menu2 "================="
popup menuselect menu2 adminprops/chosen2

popup create menu3
popup addline menu3 "==============="
popup addline menu3 "---Furniture---"
popup addline menu3 "==============="
popup addline menu3 "->1. Stylish Chair"
popup addline menu3 "->2. Furnace"
popup addline menu3 "->3. Bar"
popup addline menu3 "->4. Gun Cabinet"
popup addline menu3 "->5. Book Case"
popup addline menu3 "->8. Back"
popup addline menu3 "->0. Close"
popup addline menu3 "================="
popup addline menu3 "Created by NewGuy"
popup addline menu3 "================="
popup menuselect menu3 adminprops/chosen3

popup create menu4
popup addline menu4 "================"
popup addline menu4 "---Stationary---"
popup addline menu4 "================"
popup addline menu4 "->1. Scale"
popup addline menu4 "->2. Control Panel"
popup addline menu4 "->3. Tyre"
popup addline menu4 "->4. T-Shirts"
popup addline menu4 "->5. Turtle"
popup addline menu4 "->6. Coffe Mug"
popup addline menu4 "->7. Computer Mouse"
popup addline menu4 "->8. Computer - Full"
popup addline menu4 "->9. Next"
popup addline menu4 "->0. Close"
popup addline menu4 "================="
popup addline menu4 "Created by NewGuy"
popup addline menu4 "================="
popup menuselect menu4 adminprops/chosen4

popup create menu5
popup addline menu5 "================"
popup addline menu5 "---Stationary---"
popup addline menu5 "================"
popup addline menu5 "->1. Bucket"
popup addline menu5 "->2. Projector"
popup addline menu5 "->3. Dog Waring Sign"
popup addline menu5 "->4. Folder"
popup addline menu5 "->5. Chess Set"
popup addline menu5 "->6. old radio"
popup addline menu5 "->7. Clip Book"
popup addline menu5 "->8. Back"
popup addline menu5 "->9. Next"
popup addline menu5 "->0. Close"
popup addline menu5 "================="
popup addline menu5 "Created by NewGuy"
popup addline menu5 "================="
popup menuselect menu5 adminprops/chosen5

popup create menu6
popup addline menu6 "================"
popup addline menu6 "---Stationary---"
popup addline menu6 "================"
popup addline menu6 "->1. Weird head machine"
popup addline menu6 "->2. Eye Scaner"
popup addline menu6 "->3. Photo Frame"
popup addline menu6 "->4. Huladoll"
popup addline menu6 "->5. Dog Kennel"
popup addline menu6 "->6. CRT Monitor"
popup addline menu6 "->7. Flood Light"
popup addline menu6 "->8. Back"
popup addline menu6 "->9. Next"
popup addline menu6 "->0. Close"
popup addline menu6 "================="
popup addline menu6 "Created by NewGuy"
popup addline menu6 "================="
popup menuselect menu6 adminprops/chosen6

popup create menu7
popup addline menu7 "================"
popup addline menu7 "---Stationary---"
popup addline menu7 "================"
popup addline menu7 "->1. Magnifying light"
popup addline menu7 "->2. Tall Pot"
popup addline menu7 "->3. Short Pot"
popup addline menu7 "->4. Round pot"
popup addline menu7 "->5. Green Pot"
popup addline menu7 "->6. Cement Pot"
popup addline menu7 "->8. Back"
popup addline menu7 "->0. Close"
popup addline menu7 "================="
popup addline menu7 "Created by NewGuy"
popup addline menu7 "================="
popup menuselect menu7 adminprops/chosen7

popup create menu8
popup addline menu8 "==============="
popup addline menu8 "----Special----"
popup addline menu8 "==============="
popup addline menu8 "->1. Heli Copter"
popup addline menu8 "->2. Crow"
popup addline menu8 "->3. Seagull"
popup addline menu8 "->4. Shader predator"
popup addline menu8 "->5. Shader window one"
popup addline menu8 "->6. Shader window two"
popup addline menu8 "->7. Shader window three"
popup addline menu8 "->8. Shader window four"
popup addline menu8 "->9. Next"
popup addline menu8 "->0. Close"
popup addline menu8 "================="
popup addline menu8 "Created by NewGuy"
popup addline menu8 "================="
popup menuselect menu8 adminprops/chosen8

popup create menu9
popup addline menu9 "==============="
popup addline menu9 "----Special----"
popup addline menu9 "==============="
popup addline menu9 "->1. Pile of Cinder Blocks"
popup addline menu9 "->2. Power Grid One"
popup addline menu9 "->3. Power Grid Two"
popup addline menu9 "->4. Fuel Cask"
popup addline menu9 "->5. Nuclear Drum"
popup addline menu9 "->6. Propane Tank"
popup addline menu9 "->7. Mobile Generator"
popup addline menu9 "->8. Control panel"
popup addline menu9 "->9. Back"
popup addline menu9 "->0. Close"
popup addline menu9 "================="
popup addline menu9 "Created by NewGuy"
popup addline menu9 "================="
popup menuselect menu9 adminprops/chosen9

popup create menu10
popup addline menu10 "==============="
popup addline menu10 "-----Tools-----"
popup addline menu10 "==============="
popup addline menu10 "->1. Wood Axe"
popup addline menu10 "->2. Saw Horse"
popup addline menu10 "->3. Hand Truck"
popup addline menu10 "->4. To Be Added!"
popup addline menu10 "->5. To Be Added!"
popup addline menu10 "->6. To Be Added!"
popup addline menu10 "->7. To Be Added!"
popup addline menu10 "->8. To Be Added!"
popup addline menu10 "->9. Next"
popup addline menu10 "->0. Close"
popup addline menu10 "================="
popup addline menu10 "Created by NewGuy"
popup addline menu10 "================="
popup menuselect menu10 adminprops/chosen10

popup create menu11
popup addline menu11 "================"
popup addline menu11 "----OutDoors----"
popup addline menu11 "================"
popup addline menu11 "->1. Stone Pool"
popup addline menu11 "->2. Large Tree"
popup addline menu11 "->3. Well Top"
popup addline menu11 "->4. Middle Of Fountain"
popup addline menu11 "->5. Grave Tomb"
popup addline menu11 "->6. Tall Tomb"
popup addline menu11 "->7. Sun Dial"
popup addline menu11 "->8. Flower Bed"
popup addline menu11 "->9. Next"
popup addline menu11 "->0. Close"
popup addline menu11 "================="
popup addline menu11 "Created by NewGuy"
popup addline menu11 "================="
popup menuselect menu11 adminprops/chosen11

popup create menu12
popup addline menu12 "================"
popup addline menu12 "----OutDoors----"
popup addline menu12 "================"
popup addline menu12 "->1. Air Conditioner"
popup addline menu12 "->2. Train Signal Box"
popup addline menu12 "->3. Security system"
popup addline menu12 "->4. Merry-Go-Round"
popup addline menu12 "->5. Horse Statue"
popup addline menu12 "->6. Ticket Cade"
popup addline menu12 "->7. Traffic Lights"
popup addline menu12 "->8. Back"
popup addline menu12 "->9. Next"
popup addline menu12 "->0. Close"
popup addline menu12 "================="
popup addline menu12 "Created by NewGuy"
popup addline menu12 "================="
popup menuselect menu12 adminprops/chosen12

popup create menu13
popup addline menu13 "================"
popup addline menu13 "----OutDoors----"
popup addline menu13 "================"
popup addline menu13 "->1. Boulder"
popup addline menu13 "->2. Boxes"
popup addline menu13 "->3. fertalizer bags"
popup addline menu13 "->4. De_dust Door"
popup addline menu13 "->5. Antenna"
popup addline menu13 "->6. Clay Pot"
popup addline menu13 "->7. Bucket"
popup addline menu13 "->8. Back"
popup addline menu13 "->9. Next"
popup addline menu13 "->0. Close"
popup addline menu13 "================="
popup addline menu13 "Created by NewGuy"
popup addline menu13 "================="
popup menuselect menu13 adminprops/chosen13

popup create menu14
popup addline menu14 "================"
popup addline menu14 "----OutDoors----"
popup addline menu14 "================"
popup addline menu14 "->1. Small Tree"
popup addline menu14 "->2. Clothes Line"
popup addline menu14 "->3. Fruit Box"
popup addline menu14 "->4. Target Bails"
popup addline menu14 "->5. Fish"
popup addline menu14 "->6. Stack of Logs"
popup addline menu14 "->7. Orange"
popup addline menu14 "->8. banana"
popup addline menu14 "->9. Back"
popup addline menu14 "->0. Close"
popup addline menu14 "================="
popup addline menu14 "Created by NewGuy"
popup addline menu14 "================="
popup menuselect menu14 adminprops/chosen14

popup create menu15
popup addline menu15 "================"
popup addline menu15 "----Vehicles----"
popup addline menu15 "================"
popup addline menu15 "->1. Van"
popup addline menu15 "->2. White Car"
popup addline menu15 "->3. Black Car"
popup addline menu15 "->4. Red Car"
popup addline menu15 "->5. White Truck"
popup addline menu15 "->6. Farm Truck"
popup addline menu15 "->7. Ute"
popup addline menu15 "->8. Tank"
popup addline menu15 "->9. Apc"
popup addline menu15 "->0. Close"
popup addline menu15 "================="
popup addline menu15 "Created by NewGuy"
popup addline menu15 "================="
popup menuselect menu15 adminprops/chosen15

popup create menu16
popup addline menu16 "==============="
popup addline menu16 "---Buildings---"
popup addline menu16 "==============="
popup addline menu16 "->1. Silo"
popup addline menu16 "->2. Cooling Tower"
popup addline menu16 "->3. Big Building One"
popup addline menu16 "->4. Big Building Two"
popup addline menu16 "->5. Big Building Three"
popup addline menu16 "->6. Big Building four"
popup addline menu16 "->7. Destroyed Building "
popup addline menu16 "->8. Corner Building"
popup addline menu16 "->9. Next"
popup addline menu16 "->0. Close"
popup addline menu16 "================="
popup addline menu16 "Created by NewGuy"
popup addline menu16 "================="
popup menuselect menu16 adminprops/chosen16

popup create menu17
popup addline menu17 "==============="
popup addline menu17 "---Buildings---"
popup addline menu17 "==============="
popup addline menu17 "->1. Skyboxed Building one"
popup addline menu17 "->2. Destroyed Building two"
popup addline menu17 "->3. Destroyed Building three"
popup addline menu17 "->4. Skyboxed Building two"
popup addline menu17 "->5. Skyboxed Building three"
popup addline menu17 "->6. Skyboxed Building four"
popup addline menu17 "->7. The letter T"
popup addline menu17 "->8. Back"
popup addline menu17 "->0. Close"
popup addline menu17 "================="
popup addline menu17 "Created by NewGuy"
popup addline menu17 "================="
popup menuselect menu17 adminprops/chosen17

popup create menu18
popup addline menu18 "==============="
popup addline menu18 "----Effects----"
popup addline menu18 "==============="
popup addline menu18 "->1. Portal"
popup addline menu18 "->2. Big Effect"
popup addline menu18 "->3. Spinning Vortex"
popup addline menu18 "->8. Back"
popup addline menu18 "->0. Close"
popup addline menu18 "================="
popup addline menu18 "Created by NewGuy"
popup addline menu18 "================="
popup menuselect menu18 adminprops/chosen18

es_xmsg #multi #green[#lightgreenADMIN PROPS#green] #default by #lightgreenIm the new guy #defaultLoaded...

}

block chosen
{
if (server_var(_popup_choice) == 1) then es popup send menu2 server_var(_popup_userid)
if (server_var(_popup_choice) == 2) then es popup send menu4 server_var(_popup_userid)
if (server_var(_popup_choice) == 3) then es popup send menu8 server_var(_popup_userid)
if (server_var(_popup_choice) == 4) then es popup send menu10 server_var(_popup_userid)
if (server_var(_popup_choice) == 5) then es popup send menu11 server_var(_popup_userid)
if (server_var(_popup_choice) == 6) then es popup send menu15 server_var(_popup_userid)
if (server_var(_popup_choice) == 7) then es popup send menu16 server_var(_popup_userid)
if (server_var(_popup_choice) == 8) then es popup send menu18 server_var(_popup_userid)
}

block chosen2
{
if (server_var(_popup_choice) == 1) then es playerset model server_var(_popup_userid) props_combine\breenbust
if (server_var(_popup_choice) == 2) then es playerset model server_var(_popup_userid) props\cs_italy\it_mkt_shelf1
if (server_var(_popup_choice) == 3) then es playerset model server_var(_popup_userid) props\cs_italy\winerack_small
if (server_var(_popup_choice) == 4) then es playerset model server_var(_popup_userid) props\de_inferno\confessional
if (server_var(_popup_choice) == 5) then es playerset model server_var(_popup_userid) props\de_inferno\fireplace
if (server_var(_popup_choice) == 6) then es playerset model server_var(_popup_userid) props\de_tides\patio_table2
if (server_var(_popup_choice) == 7) then es playerset model server_var(_popup_userid) props\de_tides\vending_cart
if (server_var(_popup_choice) == 8) then es playerset model server_var(_popup_userid) props\de_inferno\bed
if (server_var(_popup_choice) == 9) then es popup send menu3 server_var(_popup_userid)
if (server_var(_popup_choice) == 0) then es popup send menu server_var(_popup_userid)
}

block chosen3
{

if (server_var(_popup_choice) == 1) then es playerset model server_var(_popup_userid) props_c17\furniturearmchair001a
if (server_var(_popup_choice) == 2) then es playerset model server_var(_popup_userid) props\cs_militia\furnace01
if (server_var(_popup_choice) == 3) then es playerset model server_var(_popup_userid) props\cs_militia\bar01
if (server_var(_popup_choice) == 4) then es playerset model server_var(_popup_userid) props\cs_militia\gun_cabinet
if (server_var(_popup_choice) == 5) then es playerset model server_var(_popup_userid) props\cs_office\bookshelf1
if (server_var(_popup_choice) == 8) then es popup send menu2 server_var(_popup_userid)
if (server_var(_popup_choice) == 0) then es popup send menu server_var(_popup_userid)
}

block chosen4
{

if (server_var(_popup_choice) == 1) then es playerset model server_var(_popup_userid) props\cs_militia\reload_scale
if (server_var(_popup_choice) == 2) then es playerset model server_var(_popup_userid) props\de_prodigy\desk_console1
if (server_var(_popup_choice) == 3) then es playerset model server_var(_popup_userid) props\de_prodigy\tire2
if (server_var(_popup_choice) == 4) then es playerset model server_var(_popup_userid) props\de_tides\vending_tshirt
if (server_var(_popup_choice) == 5) then es playerset model server_var(_popup_userid) props\de_tides\vending_turtle
if (server_var(_popup_choice) == 6) then es playerset model server_var(_popup_userid) props\cs_office\coffee_mug2
if (server_var(_popup_choice) == 7) then es playerset model server_var(_popup_userid) props\cs_office\computer_mouse
if (server_var(_popup_choice) == 8) then es playerset model server_var(_popup_userid) props\cs_office\computer
if (server_var(_popup_choice) == 9) then es popup send menu5 server_var(_popup_userid)
if (server_var(_popup_choice) == 0) then es popup send menu server_var(_popup_userid)
}

block chosen5
{

if (server_var(_popup_choice) == 1) then es playerset model server_var(_popup_userid) props\cs_militia\paintbucket01
if (server_var(_popup_choice) == 2) then es playerset model server_var(_popup_userid) props\cs_office\projector
if (server_var(_popup_choice) == 3) then es playerset model server_var(_popup_userid) props_lab\bewaredog
if (server_var(_popup_choice) == 4) then es playerset model server_var(_popup_userid) props_lab\bindergraylabel01b
if (server_var(_popup_choice) == 5) then es playerset model server_var(_popup_userid) props_lab\chess
if (server_var(_popup_choice) == 6) then es playerset model server_var(_popup_userid) props_lab\citizenradio
if (server_var(_popup_choice) == 7) then es playerset model server_var(_popup_userid) props_lab\clipboard
if (server_var(_popup_choice) == 8) then es popup send menu4 server_var(_popup_userid)
if (server_var(_popup_choice) == 9) then es popup send menu6 server_var(_popup_userid)
if (server_var(_popup_choice) == 0) then es popup send menu server_var(_popup_userid)
}

block chosen6
{

if (server_var(_popup_choice) == 1) then es playerset model server_var(_popup_userid) props_lab\crematorcase
if (server_var(_popup_choice) == 2) then es playerset model server_var(_popup_userid) props_lab\eyescanner
if (server_var(_popup_choice) == 3) then es playerset model server_var(_popup_userid) props_lab\frame002a
if (server_var(_popup_choice) == 4) then es playerset model server_var(_popup_userid) props_lab\huladoll
if (server_var(_popup_choice) == 5) then es playerset model server_var(_popup_userid) props_lab\kennel
if (server_var(_popup_choice) == 6) then es playerset model server_var(_popup_userid) props_lab\monitor02
if (server_var(_popup_choice) == 7) then es playerset model server_var(_popup_userid) props_c17\light_floodlight02_off
if (server_var(_popup_choice) == 8) then es popup send menu5 server_var(_popup_userid)
if (server_var(_popup_choice) == 9) then es popup send menu7 server_var(_popup_userid)
if (server_var(_popup_choice) == 0) then es popup send menu server_var(_popup_userid)
}

block chosen7
{

if (server_var(_popup_choice) == 1) then es playerset model server_var(_popup_userid) props_c17\light_magnifyinglamp02
if (server_var(_popup_choice) == 2) then es playerset model server_var(_popup_userid) props_c17\pottery04a
if (server_var(_popup_choice) == 3) then es playerset model server_var(_popup_userid) props_c17\pottery01a
if (server_var(_popup_choice) == 4) then es playerset model server_var(_popup_userid) props_c17\pottery02a
if (server_var(_popup_choice) == 5) then es playerset model server_var(_popup_userid) props_c17\potters03a
if (server_var(_popup_choice) == 6) then es playerset model server_var(_popup_userid) props_c17\pottery_large01a
if (server_var(_popup_choice) == 7) then es playerset model server_var(_popup_userid)
if (server_var(_popup_choice) == 8) then es popup send menu6 server_var(_popup_userid)
if (server_var(_popup_choice) == 0) then es popup send menu server_var(_popup_userid)
}

block chosen8
{

if (server_var(_popup_choice) == 1) then es playerset model server_var(_popup_userid) combine_helicopter
if (server_var(_popup_choice) == 2) then es playerset model server_var(_popup_userid) crow
if (server_var(_popup_choice) == 3) then es playerset model server_var(_popup_userid) seagull
if (server_var(_popup_choice) == 4) then es playerset model server_var(_popup_userid) shadertest\predator
if (server_var(_popup_choice) == 5) then es playerset model server_var(_popup_userid) shadertest\shaderslab2
if (server_var(_popup_choice) == 6) then es playerset model server_var(_popup_userid) shadertest\shaderslab3
if (server_var(_popup_choice) == 7) then es playerset model server_var(_popup_userid) shadertest\shaderslab4
if (server_var(_popup_choice) == 8) then es playerset model server_var(_popup_userid) shadertest\shaderslab5
if (server_var(_popup_choice) == 9) then es popup send menu9 server_var(_popup_userid)
if (server_var(_popup_choice) == 0) then es popup send menu server_var(_popup_userid)
}

block chosen9
{

if (server_var(_popup_choice) == 1) then es playerset model server_var(_popup_userid) props\de_nuke\cinderblock_stack
if (server_var(_popup_choice) == 2) then es playerset model server_var(_popup_userid) props\de_nuke\equipment2
if (server_var(_popup_choice) == 3) then es playerset model server_var(_popup_userid) props\de_nuke\equipment3b
if (server_var(_popup_choice) == 4) then es playerset model server_var(_popup_userid) props\de_nuke\fuel_cask
if (server_var(_popup_choice) == 5) then es playerset model server_var(_popup_userid) props\de_train\barrel
if (server_var(_popup_choice) == 6) then es playerset model server_var(_popup_userid) props_c17\canister_propane01a
if (server_var(_popup_choice) == 7) then es playerset model server_var(_popup_userid) props_vehicles\generatortrailer01
if (server_var(_popup_choice) == 8) then es playerset model server_var(_popup_userid) props_lab\generatorconsole
if (server_var(_popup_choice) == 9) then es popup send menu8 server_var(_popup_userid)
if (server_var(_popup_choice) == 0) then es popup send menu server_var(_popup_userid)
}

block chosen10
{

if (server_var(_popup_choice) == 1) then es playerset model server_var(_popup_userid) props\cs_militia\axe
if (server_var(_popup_choice) == 2) then es playerset model server_var(_popup_userid) props\cs_militia\sawhorse
if (server_var(_popup_choice) == 3) then es playerset model server_var(_popup_userid) props\cs_assault\handtruck
if (server_var(_popup_choice) == 0) then es popup send menu server_var(_popup_userid)
}

block chosen11
{

if (server_var(_popup_choice) == 1) then es playerset model server_var(_popup_userid) props\cs_militia\boulderring01
if (server_var(_popup_choice) == 2) then es playerset model server_var(_popup_userid) props\cs_militia\tree_large_militia
if (server_var(_popup_choice) == 3) then es playerset model server_var(_popup_userid) props\de_inferno\de_inferno_well
if (server_var(_popup_choice) == 4) then es playerset model server_var(_popup_userid) props\de_inferno\fountain_bowl
if (server_var(_popup_choice) == 5) then es playerset model server_var(_popup_userid) props\de_inferno\monument
if (server_var(_popup_choice) == 6) then es playerset model server_var(_popup_userid) props\de_inferno\spireb
if (server_var(_popup_choice) == 7) then es playerset model server_var(_popup_userid) props\de_piranesi\pi_sundial
if (server_var(_popup_choice) == 8) then es playerset model server_var(_popup_userid) props\de_tides\flowerbed
if (server_var(_popup_choice) == 9) then es popup send menu12 server_var(_popup_userid)
if (server_var(_popup_choice) == 0) then es popup send menu server_var(_popup_userid)
}

block chosen12
{

if (server_var(_popup_choice) == 1) then es playerset model server_var(_popup_userid) props\de_train\acunit2
if (server_var(_popup_choice) == 2) then es playerset model server_var(_popup_userid) props\de_train\de_train_signalbox_01
if (server_var(_popup_choice) == 3) then es playerset model server_var(_popup_userid) props_lab\securitybank
if (server_var(_popup_choice) == 4) then es playerset model server_var(_popup_userid) props_c17\playground_carousel01
if (server_var(_popup_choice) == 5) then es playerset model server_var(_popup_userid) props_c17\statue_horse
if (server_var(_popup_choice) == 6) then es playerset model server_var(_popup_userid) props\cs_assault\meter
if (server_var(_popup_choice) == 7) then es playerset model server_var(_popup_userid) props\cs_assault\stoplight
if (server_var(_popup_choice) == 8) then es popup send menu11 server_var(_popup_userid)
if (server_var(_popup_choice) == 9) then es popup send menu13 server_var(_popup_userid)
if (server_var(_popup_choice) == 0) then es popup send menu server_var(_popup_userid)
}

block chosen13
{

if (server_var(_popup_choice) == 1) then es playerset model server_var(_popup_userid) props\cs_militia\boulder01
if (server_var(_popup_choice) == 2) then es playerset model server_var(_popup_userid) props\cs_militia\boxes_garage_lower
if (server_var(_popup_choice) == 3) then es playerset model server_var(_popup_userid) props\cs_militia\fertilizer
if (server_var(_popup_choice) == 4) then es playerset model server_var(_popup_userid) props\de_dust\door01a
if (server_var(_popup_choice) == 5) then es playerset model server_var(_popup_userid) props\de_dust\du_antenna_b
if (server_var(_popup_choice) == 6) then es playerset model server_var(_popup_userid) props\de_inferno\claypot02
if (server_var(_popup_choice) == 7) then es playerset model server_var(_popup_userid) props\cs_militia\paintbucket01
if (server_var(_popup_choice) == 8) then es popup send menu12 server_var(_popup_userid)
if (server_var(_popup_choice) == 9) then es popup send menu14 server_var(_popup_userid)
if (server_var(_popup_choice) == 0) then es popup send menu server_var(_popup_userid)
}

block chosen14
{

if (server_var(_popup_choice) == 1) then es playerset model server_var(_popup_userid) props\de_inferno\tree_small
if (server_var(_popup_choice) == 2) then es playerset model server_var(_popup_userid) props\de_inferno\laundrylineflat
if (server_var(_popup_choice) == 3) then es playerset model server_var(_popup_userid) props\de_inferno\crate_fruit_break
if (server_var(_popup_choice) == 4) then es playerset model server_var(_popup_userid) props\cs_militia\haybale_target_02
if (server_var(_popup_choice) == 5) then es playerset model server_var(_popup_userid) props\cs_militia\fishriver01
if (server_var(_popup_choice) == 6) then es playerset model server_var(_popup_userid) props\cs_militia\logpile2
if (server_var(_popup_choice) == 7) then es playerset model server_var(_popup_userid) props\cs_italy\orange
if (server_var(_popup_choice) == 7) then es playerset model server_var(_popup_userid) props\cs_italy\bananna_bunch
if (server_var(_popup_choice) == 9) then es popup send menu13 server_var(_popup_userid)
if (server_var(_popup_choice) == 0) then es popup send menu server_var(_popup_userid)
}

block chosen15
{

if (server_var(_popup_choice) == 1) then es playerset model server_var(_popup_userid) props\cs_militia\van
if (server_var(_popup_choice) == 2) then es playerset model server_var(_popup_userid) props\de_nuke\car_nuke_animation
if (server_var(_popup_choice) == 3) then es playerset model server_var(_popup_userid) props\de_nuke\car_nuke_black
if (server_var(_popup_choice) == 4) then es playerset model server_var(_popup_userid) props\de_nuke\car_nuke_red
if (server_var(_popup_choice) == 5) then es playerset model server_var(_popup_userid) props\de_nuke\truck_nuke
if (server_var(_popup_choice) == 6) then es playerset model server_var(_popup_userid) props\de_tides\truck
if (server_var(_popup_choice) == 7) then es playerset model server_var(_popup_userid) props\de_train\utility_truck
if (server_var(_popup_choice) == 8) then es playerset model server_var(_popup_userid) props_vehicles\apc001
if (server_var(_popup_choice) == 9) then es playerset model server_var(_popup_userid) props\de_piranesi\pi_apc
if (server_var(_popup_choice) == 0) then es popup send menu server_var(_popup_userid)
}

block chosen16
{

if (server_var(_popup_choice) == 1) then es playerset model server_var(_popup_userid) props\cs_militia\silo_01
if (server_var(_popup_choice) == 2) then es playerset model server_var(_popup_userid) props\de_nuke\coolingtower
if (server_var(_popup_choice) == 3) then es playerset model server_var(_popup_userid) props_buildings\building_002a
if (server_var(_popup_choice) == 4) then es playerset model server_var(_popup_userid) Props_buildings\project_building01
if (server_var(_popup_choice) == 5) then es playerset model server_var(_popup_userid) props_buildings\project_building02_skybox
if (server_var(_popup_choice) == 6) then es playerset model server_var(_popup_userid) props_buildings\project_building03_skybox
if (server_var(_popup_choice) == 7) then es playerset model server_var(_popup_userid) props_buildings\project_destroyedbuildings01_skybox
if (server_var(_popup_choice) == 8) then es playerset model server_var(_popup_userid) props_buildings\row_corner_1
if (server_var(_popup_choice) == 9) then es popup send menu17 server_var(_popup_userid)
if (server_var(_popup_choice) == 0) then es popup send menu server_var(_popup_userid)
}

block chosen17
{

if (server_var(_popup_choice) == 1) then es playerset model server_var(_popup_userid) props_buildings\row_res_1
if (server_var(_popup_choice) == 2) then es playerset model server_var(_popup_userid) props_buildings\project_destroyedbuildings03_skybox
if (server_var(_popup_choice) == 3) then es playerset model server_var(_popup_userid) props_buildings\project_destroyedbuildings04_skybox
if (server_var(_popup_choice) == 4) then es playerset model server_var(_popup_userid) props_buildings\row_industrial_cluster
if (server_var(_popup_choice) == 5) then es playerset model server_var(_popup_userid) props_buildings\row_res_2
if (server_var(_popup_choice) == 6) then es playerset model server_var(_popup_userid) props_buildings\row_upscale
if (server_var(_popup_choice) == 7) then es playerset model server_var(_popup_userid) props_rooftop\sign_letter_t001
if (server_var(_popup_choice) == 8) then es popup send menu16 server_var(_popup_userid)
if (server_var(_popup_choice) == 0) then es popup send menu server_var(_popup_userid)
}

block chosen18
{

if (server_var(_popup_choice) == 1) then es playerset model server_var(_popup_userid) props_combine\portalball
if (server_var(_popup_choice) == 2) then es playerset model server_var(_popup_userid) props_combine\stasisshield
if (server_var(_popup_choice) == 3) then es playerset model server_var(_popup_userid) props_combine\stasisvortex
if (server_var(_popup_choice) == 8) then es popup send menu server_var(_popup_userid)
if (server_var(_popup_choice) == 0) then es popup send menu server_var(_popup_userid)
}

block unload
{
popup unsendname menu #all
popup unsendname menu2 #all
popup unsendname menu3 #all
popup unsendname menu4 #all
popup unsendname menu5 #all
popup unsendname menu6 #all
popup unsendname menu7 #all
popup unsendname menu8 #all
popup unsendname menu9 #all
popup unsendname menu10 #all
popup unsendname menu11 #all
popup unsendname menu12 #all
popup unsendname menu13 #all
popup unsendname menu14 #all
popup unsendname menu15 #all
popup unsendname menu16 #all
popup unsendname menu17 #all
popup unsendname menu18 #all
popup delete menu #all
popup delete menu2 #all
popup delete menu3 #all
popup delete menu4 #all
popup delete menu5 #all
popup delete menu6 #all
popup delete menu7 #all
popup delete menu8 #all
popup delete menu9 #all
popup delete menu10 #all
popup delete menu11 #all
popup delete menu12 #all
popup delete menu13 #all
popup delete menu14 #all
popup delete menu15 #all
popup delete menu16 #all
popup delete menu17 #all
popup delete menu18 #all

es_xmsg #multi #green[#lightgreenADMIN PROPS#green] #default UnLoaded...

}

event player_say
{
if (event_var(text) == "!xprop") do
{
if (event_var(es_steamid) in server_var(adminprop)) do
{
es popup send menu event_var(userid)
}
else do
{
es_tell event_var(userid) #multi #green[#lightgreenHNS#green]#default In order to use this, purchase it from our website!
}
}
if (event_var(text) == "!prop") do
{
if (event_var(es_steamid) in server_var(adminprop)) do
{
es popup send menu event_var(userid)
}
else do
{
es_tell event_var(userid) #multi #green[#lightgreenHNS#green]#default In order to use this, purchase it from our website!
}
}
if (event_var(text) == "xprop") do
{
if (event_var(es_steamid) in server_var(adminprop)) do
{
es popup send menu event_var(userid)
}
else do
{
es_tell event_var(userid) #multi #green[#lightgreenHNS#green]#default In order to use this, purchase it from our website!
}
}
if (event_var(text) == "xprop") do
{
if (event_var(es_steamid) in server_var(adminprop)) do
{
es popup send menu event_var(userid)
}
else do
{
es_tell event_var(userid) #multi #green[#lightgreenHNS#green]#default In order to use this, purchase it from our website!
}
}
if (event_var(text) == "prop") do
{
if (event_var(es_steamid) in server_var(adminprop)) do
{
es popup send menu event_var(userid)
}
else do
{
es_tell event_var(userid) #multi #green[#lightgreenHNS#green]#default In order to use this, purchase it from our website!
}
}
if (event_var(text) == "adminprops") do
{
if (event_var(es_steamid) in server_var(adminprop)) do
{
es popup send menu event_var(userid)
}
else do
{
es_tell event_var(userid) #multi #green[#lightgreenHNS#green]#default In order to use this, purchase it from our website!
}
}
if (event_var(text) == "!adminprops") do
{
if (event_var(es_steamid) in server_var(adminprop)) do
{
es popup send menu event_var(userid)
}
else do
{
es_tell event_var(userid) #multi #green[#lightgreenHNS#green]#default In order to use this, purchase it from our website!
}
}
}