-- IA
DofusClass="9"
function Main()
MoveFuyard()
SpellFleche_MagiqueEnnemi12()
fighter:passTurn()
end
function MoveFuyard()
fight:moveFarthestCell(fight:getNearestEnemy())
end
function SpellFleche_MagiqueEnnemi12()
if (fight:getCurrentTour() == 1 or fight:getCurrentTour() % 1 == 0) then
fight:launchSpellInCell(fight:getNearestEnemy(), "Fleche Magique")
fight:launchSpellInCell(fight:getNearestEnemy(), "Fleche Magique")
end
end
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