Alors voila verdun est un fps multijoueur sur la WWI et le jeu n'a pas de ANTI-CHEAT donc avec cheat engine on peut changer toutes les valeurs possible mais le problème est que je n'arrive pas à trouver la valeur de la vie (unknown value). :/
Sinon j'ai trouvé ceci sur le net:
La question est: comment injecter ce code source dans le jeu? car je n'y connais rien pour ce type de manipulation...
merci d'avance! :D
Sinon j'ai trouvé ceci sur le net:
void PlayerLoop()
{
if (GameSetup.SP.localPlayer != nulll)
{
PlayerNode localPlayer = GameSetup.SP.localPlayer;
Vector3 localPlayerHead = localPlayer.HeadPosition().position;
Vector3 localPlayerBase = localPlayer.playerTransform.position;
foreach (PlayerNode Player in GameSetup.SP.playerInfo)
{
if (localPlayer == Player)
continue;
if (Player.playerController.health > 0)
{
Vector3 vHead = Player.HeadPosition().position;
Vector3 vBase = Player.playerTransform.position;
Vector3 vBaseScreen = Camera.main.WorldToScreenPoint(vBase);
float dist = Vector3.Distance(vHead, localPlayerHead);
if (vBaseScreen.z > 0 & vBaseScreen.y < Screen.width-2)
{
vBaseScreen.y = Screen.height - (vBaseScreen.y + 1f);
Color ESPColor = Color.red // put your vischeck here
GUI.Label(new Rect(vBaseScreen.x, vBaseScreen.y, 30, 150), Player.player.name + string.Format(" [{0:0}m]", (object)dist) + " - " + Player.playerController.health);
}
}
}
}
}
{
if (GameSetup.SP.localPlayer != nulll)
{
PlayerNode localPlayer = GameSetup.SP.localPlayer;
Vector3 localPlayerHead = localPlayer.HeadPosition().position;
Vector3 localPlayerBase = localPlayer.playerTransform.position;
foreach (PlayerNode Player in GameSetup.SP.playerInfo)
{
if (localPlayer == Player)
continue;
if (Player.playerController.health > 0)
{
Vector3 vHead = Player.HeadPosition().position;
Vector3 vBase = Player.playerTransform.position;
Vector3 vBaseScreen = Camera.main.WorldToScreenPoint(vBase);
float dist = Vector3.Distance(vHead, localPlayerHead);
if (vBaseScreen.z > 0 & vBaseScreen.y < Screen.width-2)
{
vBaseScreen.y = Screen.height - (vBaseScreen.y + 1f);
Color ESPColor = Color.red // put your vischeck here
GUI.Label(new Rect(vBaseScreen.x, vBaseScreen.y, 30, 150), Player.player.name + string.Format(" [{0:0}m]", (object)dist) + " - " + Player.playerController.health);
}
}
}
}
}
La question est: comment injecter ce code source dans le jeu? car je n'y connais rien pour ce type de manipulation...
merci d'avance! :D
Last edited: