Code source COd3rs 0.1 et 0.2

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SpyJ4h

Membre Banni
Aug 27, 2010
25
0
426
Bonjours, j'aimerai devenir programmeur et j'ai lu qu'il falait que je post mon cheat et mon code source pour etre sur que j'était l'auteur.

Voila le code source de COd3rs 0.1

Code:
#include <windows.h>
 

void __cdecl dbl( const char* Command )
{

DWORD *Client = ( DWORD* )( 0x377C4450 );
void* shackscall = ( void* )*( DWORD* )( *Client + 0x208 );
__asm
{
push Command;
call shackscall;
add esp, 4;
}
}

bool Hook(){
if( GetModuleHandleA( "ClientFX.fxd" ) != NULL 
    && GetModuleHandleA( "CShell.dll" ) != NULL )
return true;
return false;
}

void hack(){
while (!Hook()){
Sleep(20);
}
bool chams = true;
bool speed = false;
bool boxe = false;
bool Whiteblood = false;
bool removals = false;
bool wireframe = false;
bool superjump = false;
bool tracers = false;
bool glitch = false;
bool fly = false;
while(true){
dbl("ShowFps 1"); //Auto On
dbl("WeaponSway 0.000000");
dbl("ActivationDistance 100000");
dbl("ShowBreath 1");
dbl("PerturbRotationEffect  0.000000"); 
dbl("PerturbIncreaseSpeed 0.000000"); 
dbl("PerturbWalkPercent 0.000000"); 
dbl("PerturbFiringIncreaseSpeed 0.000000");
dbl("PerturbRecoil 0.000000");
dbl("FireMovePerturb 0.000000");
dbl("ZoomedFireMoveDuckPerturb 0.000000");
dbl("ZoomedFireMovePerturb 0.000000");
dbl("ZoomedFireDuckPerturb 0.000000");
dbl("FogEnable 1");
dbl("KillCam_On 1");



if(GetAsyncKeyState(VK_NUMPAD1)<0){ //Satelite Chams
if(chams){
Sleep(200);
dbl("SkelModelStencil 0");
chams = false;
}else{
Sleep(200);
dbl("SkelModelStencil 1");
chams = true;
}
}

if(GetAsyncKeyState(VK_NUMPAD2)<0){ //speed
if(speed){
Sleep(200);
dbl("BaseMoveAccel 3000.000000");
dbl("StartAccel 500.000000");
dbl("MaxAccel 3000.000000");
dbl("AccelInc 6000.000000");
dbl("WalkVel 70.000000");   
dbl("FRunVel 285.000000");
dbl("BRunVel 285.000000");
dbl("SRunVel 285.000000");

speed = false; 
}else{
Sleep(200);
dbl("BaseMoveAccel 3000.000000 ");
dbl("StartAccel 3000.000000");
dbl("MaxAccel 3000.000000 ");
dbl("AccelInc 3000.000000 ");
dbl("WalkVel 3000.000000"); 
dbl("FRunVel 3000.000000 ");
dbl("BRunVel 3000.000000 ");
dbl("SRunVel 3000.000000 ");
speed = true;
}
}

	
if(GetAsyncKeyState(VK_NUMPAD3)<0){ //Removals+No Fog+No Knockback
if(removals){
Sleep(200);
dbl("DynamicLight 1");
dbl("EnableWeatherFX 1");
dbl("MuzzleLight 1");
dbl("SnowEnable 1");
dbl("CamDamage 1");
dbl("ModelApplySun 1");
dbl("ClientFXDetailLevel 1");
dbl("ModelShadow_Proj_Enable 1");
dbl("DebrisFXLevel 1");
dbl("ScatterEnable 1");
dbl("modelshadow_proj_blurenable 1");
dbl("DrawAllModelShadows 1");
dbl("ModelShadow_Proj_MinColorComponent 1");
dbl("ModelShadow_Proj_MaxProjDist 1");
dbl("FogEnable 1");
dbl("KnockBack 1");
dbl("PlayerToSpy 0");
dbl("BaseRadarScal 0");

removals = false;
}else{
Sleep(200);
dbl("DynamicLight 0");
dbl("EnableWeatherFX 0");
dbl("MuzzleLight 0");
dbl("SnowEnable 0");
dbl("CamDamage 0");
dbl("ModelApplySun 0");
dbl("ClientFXDetailLevel 0");
dbl("ModelShadow_Proj_Enable 0");
dbl("DebrisFXLevel 0");
dbl("ScatterEnable 0");
dbl("modelshadow_proj_blurenable 0");
dbl("DrawAllModelShadows 0");
dbl("ModelShadow_Proj_MinColorComponent 0");
dbl("ModelShadow_Proj_MaxProjDist 0");
dbl("FogEnable 0");
dbl("KnockBack 0");
dbl("PlayerToSpy 1");
dbl("BaseRadarScal 1");

removals = true;
}
}

if(GetAsyncKeyState(VK_NUMPAD4)<0){ //boxe
if(boxe){
Sleep(200);
dbl("ModelDebug_DrawBoxes 0");
boxe = false;
}else{
Sleep(200);
dbl("ModelDebug_DrawBoxes 1");
boxe = true;
}
}

if(GetAsyncKeyState(VK_NUMPAD5)<0){ //whiteblood
if (Whiteblood){
Sleep(200);
dbl("WhiteBlood 0");
Whiteblood = false;
}else{
Sleep(200);
dbl("WhiteBlood 1");
Whiteblood = true;
}
}

if(GetAsyncKeyState(VK_NUMPAD6)<0){ //Wireframe
if(wireframe){
Sleep(200);
dbl("Wireframe 0");
wireframe = false;
}else{
Sleep(200);
dbl("Wireframe 1");
wireframe = true;
}
}

if(GetAsyncKeyState(VK_NUMPAD7)<0){ //superjump
if(superjump){
Sleep(200);
dbl("JumpVel 300.000000");
superjump = false;
}else{
Sleep(200);
dbl("JumpVel 600.000000");
superjump = true;
}
}

if(GetAsyncKeyState(VK_NUMPAD8)<0){ //Bullet Tracers
if(tracers){
Sleep(200);
dbl("ShowFirePath 0");
tracers = false;
}else{
Sleep(200);
dbl("ShowFirePath 1");
tracers = true;
}
}



if(GetAsyncKeyState(VK_MULTIPLY)<0){
if(glitch){
Sleep(200);
dbl("BaseMoveAccel 90000.000000"); 
dbl("StartAccel 90000.000000"); 
dbl("MaxAccel 90000.000000"); 
dbl("AccelInc 90000.000000"); 
dbl("WalkVel 90000.000000");   
dbl("FRunVel 90000.000000"); 
dbl("BRunVel 90000.000000"); 
dbl("SRunVel 90000.000000"); 
glitch = false;
}else{
Sleep(200);
dbl("BaseMoveAccel 3000.000000");
dbl("StartAccel 500.000000");
dbl("MaxAccel 3000.000000");
dbl("AccelInc 6000.000000");
dbl("WalkVel 70.000000"); 
dbl("FRunVel 285.000000");
dbl("BRunVel 285.000000");
dbl("SRunVel 285.000000");
glitch = true;
}
}


if(GetAsyncKeyState(VK_NUMPAD9)&1){
fly = true;
}
if(fly == true && (GetAsyncKeyState(VK_SPACE)<0))
{
dbl( "PlayerGravity 800" );
}else{
dbl( "PlayerGravity -800" );
fly = false;
}





Sleep(20);
}
}
BOOL APIENTRY DllMain( HMODULE hModule, DWORD  ul_reason_for_call, LPVOID lpReserved){
switch (ul_reason_for_call){
case DLL_PROCESS_ATTACH:
CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)&hack, NULL, 0,NULL);


MessageBoxA(0, "COd3rs 1.0 By P4ra16 Akà  SpyJ4h", "Injecter avec succes", 0);
		

break;
case DLL_THREAD_ATTACH:
case DLL_THREAD_DETACH:
case DLL_PROCESS_DETACH:
break;
}
return TRUE;
}

Le code source de COd3rs 0.2

Code:
#include <windows.h>
bool IsGameReadyForHook()
{
if( GetModuleHandleA( "d3d9.dll" ) != NULL 
&& GetModuleHandleA( "ClientFX.fxd" ) != NULL 
&& GetModuleHandleA( "CShell.dll" ) != NULL )
return true;
return false;
}
void __cdecl dbl( const char* szCommand )
{
DWORD *LTClient = ( DWORD* )( 0x377C4450);
void* CONoff = ( void* )*( DWORD* )( *LTClient + 0x208 );
__asm
{
push szCommand;
call CONoff;
add esp, 4;
}
}	
void main()
{
while(true)
{
dbl("SkelModelStencil 1");
dbl("BaseMoveAccel 90000.000000"); 
dbl("StartAccel 90000.000000"); 
dbl("MaxAccel 90000.000000"); 
dbl("AccelInc 90000.000000"); 
dbl("WalkVel 90000.000000");   
dbl("FRunVel 90000.000000"); 
dbl("BRunVel 90000.000000"); 
dbl("SRunVel 90000.000000"); 
dbl("FogEnable 1");
dbl("JumpVel 600.000000");
dbl("WhiteBlood 1");
dbl("WeaponSway 0.000000");
dbl("KillCam_On 1");
dbl("ShowBreath 1");
dbl("ActivationDistance 100000");
}
}
DWORD WINAPI dwHackThread(LPVOID)
{
while( !IsGameReadyForHook() )
Sleep(100);
main();
return 0;
}
BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
{
DisableThreadLibraryCalls(hDll);
if ( dwReason == DLL_PROCESS_ATTACH )
{
CreateThread(NULL, NULL, dwHackThread, NULL, NULL, NULL);
}
return TRUE;
}
 
Last edited:

SpyJ4h

Membre Banni
Aug 27, 2010
25
0
426
Oui, J'ai trois pseudo : P4ra16, SpyJ4h et COd3rs.

SpyJ4h pour se forum, P4ra16 sur Ca-******** et COd3rs pour gordonsys