Modifier le gungame mod

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tubeman

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Jun 23, 2010
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Salut,

Voila je veux modifier mon gun game mod, je sais comment changer les armes mais je veux que la derniere arme soit les tourelles a l'infini , et je ne sais pas comment faire

Merci d'avance pour l'aide
 

Viirus01

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Jun 19, 2010
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comment tu fait pour modifié les armes car je l ai mais je c est pas très bien l utilisé merci
 

K4p0r4l

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May 18, 2010
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Moi j'aimerais savoir comment faire pour mettre les armes que l'ont veux , comme , cut de lancé - semtex - frag ....

juste pour choisir les armes a mettre .

merci d'avance.
 

firefoxe

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Jun 29, 2010
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bonjour a tous pour se qui est de changer l armenent c est ici :
// Gun Name, Laser Sight, Akimbo
self.gunList[0] = createGun("usp_fmj_mp", 9, false, false);
self.gunList[1] = createGun("usp_akimbo_silencer_mp", 9, false, true);
self.gunList[2] = createGun("coltanaconda_fmj_mp", 9, false, false);
self.gunList[3] = createGun("coltanaconda_akimbo_fmj_mp", 9, false, true);
self.gunList[4] = createGun("tmp_mp", 9, true, false);
self.gunList[5] = createGun("tmp_akimbo_mp", 9, true, true);
self.gunList[6] = createGun("beretta393_akimbo_mp", 9, true, true);
self.gunList[7] = createGun("glock_mp", 9, true, false);
self.gunList[8] = createGun("glock_akimbo_xmags_mp", 9, true, true);
self.gunList[9] = createGun("pp2000_mp", 9, true, false);
self.gunList[10] = createGun("pp2000_akimbo_xmags_mp", 9, true, true);
self.gunList[11] = createGun("kriss_fmj_mp", 9, true, false);
self.gunList[12] = createGun("kriss_akimbo_fmj_mp", 9, true, true);
self.gunList[13] = createGun("uzi_reflex_rof_mp", 9, true, false);
self.gunList[14] = createGun("uzi_akimbo_xmags_mp", 9, true, true);
self.gunList[15] = createGun("mp5k_reflex_rof_mp", 9, true, false);
self.gunList[16] = createGun("ump45_reflex_rof_mp", 9, true, false);
self.gunList[17] = createGun("p90_eotech_rof_mp", 9, true, false);
self.gunList[18] = createGun("m4_acog_fmj_mp", 9, true, false);
self.gunList[19] = createGun("scar_reflex_mp", 9, true, false);
self.gunList[20] = createGun("ak47_fmj_reflex_mp", 9, true, false);
self.gunList[21] = createGun("aug_grip_mp", 9, true, false);
self.gunList[22] = createGun("masada_reflex_mp", 9, true, false);
self.gunList[23] = createGun("rpd_grip_mp", 9, true, false);
self.gunList[24] = createGun("mg4_grip_mp", 9, true, false);
self.gunList[25] = createGun("m240_grip_mp", 9, true, false);
self.gunList[26] = createGun("wa2000_acog_fmj_mp", 9, false, false);
self.gunList[27] = createGun("m21_fmj_mp", 9, false, false);
self.gunList[28] = createGun("barrett_fmj_mp", 9, false, false);
self.gunList[29] = createGun("cheytac_fmj_mp", 9, false, false);
self.gunList[30] = createGun("m79_mp", 9, false, false);
self.gunList[31] = createGun("at4_mp", 9, true, false);
self.gunList[32] = createGun("rpg_mp", 9, false, false);
self.gunList[33] = createGun("deserteagle_akimbo_fmj_mp", 9, false, true);
self.gunList[34] = createGun("deserteaglegold_mp", 9, false, false);
self.gunList[35] = createGun("usp_fmj_mp", 9, false, false);
self.gunList[36] = createGun("usp_akimbo_silencer_mp", 9, false, true);
self.gunList[37] = createGun("coltanaconda_fmj_mp", 9, false, false);
self.gunList[38] = createGun("coltanaconda_akimbo_fmj_mp", 9, false, true);
self.gunList[39] = createGun("tmp_mp", 9, true, false);
self.gunList[40] = createGun("tmp_akimbo_mp", 9, true, true);
self.gunList[41] = createGun("beretta393_akimbo_mp", 9, true, true);
self.gunList[42] = createGun("glock_mp", 9, true, false);
self.gunList[43] = createGun("glock_akimbo_xmags_mp", 9, true, true);
self.gunList[44] = createGun("pp2000_mp", 9, true, false);
self.gunList[45] = createGun("pp2000_akimbo_xmags_mp", 9, true, true);
self.gunList[46] = createGun("kriss_fmj_mp", 9, true, false);
self.gunList[47] = createGun("kriss_akimbo_fmj_mp", 9, true, true);
self.gunList[48] = createGun("uzi_reflex_rof_mp", 9, true, false);
self.gunList[49] = createGun("uzi_akimbo_xmags_mp", 9, true, true);
self.gunList[50] = createGun("mp5k_reflex_rof_mp", 9, true, false);
self.gunList[51] = createGun("ump45_reflex_rof_mp", 9, true, false);
self.gunList[52] = createGun("p90_eotech_rof_mp", 9, true, false);
self.gunList[53] = createGun("m4_acog_fmj_mp", 9, true, false);
self.gunList[54] = createGun("scar_reflex_mp", 9, true, false);
self.gunList[55] = createGun("ak47_fmj_reflex_mp", 9, true, false);
self.gunList[56] = createGun("aug_grip_mp", 9, true, false);
self.gunList[57] = createGun("masada_reflex_mp", 9, true, false);
self.gunList[58] = createGun("rpd_grip_mp", 9, true, false);
self.gunList[59] = createGun("mg4_grip_mp", 9, true, false);
self.gunList[60] = createGun("m240_grip_mp", 9, true, false);
self.gunList[61] = createGun("wa2000_acog_fmj_mp", 9, false, false);
self.gunList[62] = createGun("m21_fmj_mp", 9, false, false);
self.gunList[63] = createGun("barrett_fmj_mp", 9, false, false);
self.gunList[64] = createGun("cheytac_fmj_mp", 9, false, false);
self.gunList[65] = createGun("m79_mp", 9, false, false);
self.gunList[66] = createGun("at4_mp", 9, true, false);
self.gunList[67] = createGun("rpg_mp", 9, false, false);
self.gunList[68] = createGun("deserteagle_akimbo_fmj_mp", 9, false, true);
apres pour se qui est grenade ; semtex je ne sais pas encore les commandes qu il faut mettre ....
moi se que je cherche s est comment on active le cout de couteau et comment on peu faire pour que l ennemie descendre d un grade merci de votre reponse
 

Angelusdef

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Feb 17, 2010
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Oui, comment fait on pour activer le downgrade d arme quand on se fait cut ou bien lors d un suicide.
 

firefoxe

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Jun 29, 2010
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dans le fichier _rank.gsc il y a sa au debut:
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;

initGuns()
{
self.inverse = false; //Inverted gungame?
self.upgscore = 50; //Score necessary for upgrade. Leave at 100 for 2 kill upgrade. Do 50 for 1 kill, 150 for 3 kill.
self.finalkills = 2; //Kills to win after getting final weapon
self.gunList = [];
// Gun Name, Laser Sight, Akimbo
self.gunList[0] = createGun("throwingknife_mp", 9, false, false);
self.gunList[1] = createGun("usp_fmj_mp", 9, false, false);
self.gunList[2] = createGun("beretta_fmj_mp", 9, false, false);
self.gunList[3] = createGun("coltanaconda_fmj_mp", 9, false, false);
self.gunList[4] = createGun("deserteaglegold_mp", 9, false, false);
self.gunList[5] = createGun("pp2000_mp", 9, false, false);
self.gunList[6] = createGun("tmp_mp", 9, false, false);
self.gunList[7] = createGun("beretta393_akimbo_mp", 9, true, true);
self.gunList[8] = createGun("glock_mp", 9, false, false);
self.gunList[9] = createGun("ranger_akimbo_mp", 9, false, false);
self.gunList[10] = createGun("model1887_akimbo_mp", 9, false, false);
self.gunList[11] = createGun("m1014_grip_reflex_mp", 9, false, false);
self.gunList[12] = createGun("striker_grip_reflex_mp", 9, false, false);
self.gunList[13] = createGun("aa12_eotech_grip_mp", 9, false, false);
self.gunList[14] = createGun("spas12_grip_mp", 9, false, false);
self.gunList[15] = createGun("uzi_reflex_rof_mp", 9, false, false);
self.gunList[16] = createGun("mp5k_reflex_rof_mp", 9, false, false);
self.gunList[17] = createGun("m4_heartbeat_reflex_mp", 9, false, false);
self.gunList[18] = createGun("ump45_reflex_rof_mp", 9, false, false);
self.gunList[19] = createGun("sa80_grip_reflex_mp", 9, false, false);
self.gunList[20] = createGun("barrett_fmj_thermal_mp", 9, true, false);
self.gunList[21] = createGun("at4_mp", 9, true, false);
self.gunList[22] = createGun("ump45_reflex_rof_mp", 9, false, false);
self.gunList[23] = createGun("p90_eotech_rof_mp", 9, false, false);
self.gunList[24] = createGun("fal_acog_mp", 9, false, false);
self.gunList[25] = createGun("scar_reflex_mp", 9, false, false);
self.gunList[26] = createGun("m16_reflex_mp", 9, false, false);
self.gunList[27] = createGun("aug_grip_mp", 9, false, false);
self.gunList[28] = createGun("masada_reflex_mp", 9, false, false);
self.gunList[29] = createGun("rpd_grip_mp", 9, false, false);
self.gunList[30] = createGun("mg4_grip_mp", 9, false, false);
self.gunList[31] = createGun("m240_grip_mp", 9, false, false);
self.gunList[32] = createGun("wa2000_fmj_mp", 9, false, false);
self.gunList[33] = createGun("m21_fmj_mp", 9, false, false);
self.gunList[34] = createGun("barrett_fmj_mp", 9, false, false);
self.gunList[35] = createGun("cheytac_fmj_mp", 9, false, false);
self.gunList[36] = createGun("m79_mp", 9, false, false);
self.gunList[37] = createGun("at4_mp", 9, true, false);
self.gunList[38] = createGun("rpg_mp", 9, false, false);
self.gunList[39] = createGun("throwingknife_mp", 9, false, false);

Pour info on dois finire par le javelin mais je l ai suprimé j ai mis en fin le lancer de couteau chacun son plaisir ...
si vous voulez inverser c est a dire de commencer par les les bazouka etc etc il suffit de mettre a cette ligne ::::: self.inverse = false; //Inverted gungame? (mettre true a la place de false )
Pour se qui est du downgrade je recherche la solution po evident tous sa ......si quelqu un a la soluce merci d avance....:svp:
 

tubeman

Membre
Jun 23, 2010
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ouai ouai ca je sais comment on fait mais ca repond pas a ma question :) moi je veux juste mettre tourelle a l'infini c'est possible ?