dans le fichier _rank.gsc il y a sa au debut:
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;
initGuns()
{
self.inverse = false; //Inverted gungame?
self.upgscore = 50; //Score necessary for upgrade. Leave at 100 for 2 kill upgrade. Do 50 for 1 kill, 150 for 3 kill.
self.finalkills = 2; //Kills to win after getting final weapon
self.gunList = [];
// Gun Name, Laser Sight, Akimbo
self.gunList[0] = createGun("throwingknife_mp", 9, false, false);
self.gunList[1] = createGun("usp_fmj_mp", 9, false, false);
self.gunList[2] = createGun("beretta_fmj_mp", 9, false, false);
self.gunList[3] = createGun("coltanaconda_fmj_mp", 9, false, false);
self.gunList[4] = createGun("deserteaglegold_mp", 9, false, false);
self.gunList[5] = createGun("pp2000_mp", 9, false, false);
self.gunList[6] = createGun("tmp_mp", 9, false, false);
self.gunList[7] = createGun("beretta393_akimbo_mp", 9, true, true);
self.gunList[8] = createGun("glock_mp", 9, false, false);
self.gunList[9] = createGun("ranger_akimbo_mp", 9, false, false);
self.gunList[10] = createGun("model1887_akimbo_mp", 9, false, false);
self.gunList[11] = createGun("m1014_grip_reflex_mp", 9, false, false);
self.gunList[12] = createGun("striker_grip_reflex_mp", 9, false, false);
self.gunList[13] = createGun("aa12_eotech_grip_mp", 9, false, false);
self.gunList[14] = createGun("spas12_grip_mp", 9, false, false);
self.gunList[15] = createGun("uzi_reflex_rof_mp", 9, false, false);
self.gunList[16] = createGun("mp5k_reflex_rof_mp", 9, false, false);
self.gunList[17] = createGun("m4_heartbeat_reflex_mp", 9, false, false);
self.gunList[18] = createGun("ump45_reflex_rof_mp", 9, false, false);
self.gunList[19] = createGun("sa80_grip_reflex_mp", 9, false, false);
self.gunList[20] = createGun("barrett_fmj_thermal_mp", 9, true, false);
self.gunList[21] = createGun("at4_mp", 9, true, false);
self.gunList[22] = createGun("ump45_reflex_rof_mp", 9, false, false);
self.gunList[23] = createGun("p90_eotech_rof_mp", 9, false, false);
self.gunList[24] = createGun("fal_acog_mp", 9, false, false);
self.gunList[25] = createGun("scar_reflex_mp", 9, false, false);
self.gunList[26] = createGun("m16_reflex_mp", 9, false, false);
self.gunList[27] = createGun("aug_grip_mp", 9, false, false);
self.gunList[28] = createGun("masada_reflex_mp", 9, false, false);
self.gunList[29] = createGun("rpd_grip_mp", 9, false, false);
self.gunList[30] = createGun("mg4_grip_mp", 9, false, false);
self.gunList[31] = createGun("m240_grip_mp", 9, false, false);
self.gunList[32] = createGun("wa2000_fmj_mp", 9, false, false);
self.gunList[33] = createGun("m21_fmj_mp", 9, false, false);
self.gunList[34] = createGun("barrett_fmj_mp", 9, false, false);
self.gunList[35] = createGun("cheytac_fmj_mp", 9, false, false);
self.gunList[36] = createGun("m79_mp", 9, false, false);
self.gunList[37] = createGun("at4_mp", 9, true, false);
self.gunList[38] = createGun("rpg_mp", 9, false, false);
self.gunList[39] = createGun("throwingknife_mp", 9, false, false);
Pour info on dois finire par le javelin mais je l ai suprimé j ai mis en fin le lancer de couteau chacun son plaisir ...
si vous voulez inverser c est a dire de commencer par les les bazouka etc etc il suffit de mettre a cette ligne ::::: self.inverse = false; //Inverted gungame? (mettre true a la place de false )
Pour se qui est du downgrade je recherche la solution po evident tous sa ......si quelqu un a la soluce merci d avance....
![Svp :svp: :svp:](/styles/Smileys/svp.gif)